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Gearbox Software has found a way to escape censorship inside of certain parts of the world that strongly despise violence in video games. But Borderlands 2 isn’t going to be knocking down any of its violence, in fact, it appears to just going just as all-out as ever.
It has been announced today by Gearbox that Borderlands 2 will sport a new feature for anyone who dislikes the violence as well. The ability to toggle on and off the gore. Although they haven’t stated if there’s a full spectrum of options entailed by this or not. I guess we’ll find out on release. This is definitely not a bad thing, seeing as how everyone can get the exact same experience no matter where they live in the world.
They seemed to have found a sort of loophole in the system in regards to violence. Not everyone everywhere can enjoy watching all of the psycho’s blow up into pieces, if they so wish.
Borderlands 2’s release date is coming up shortly on September 18th, 2012 for PS3, Xbox 360, and PC.
via Game Rant
According to an image that was sent to Kotaku in the past week, Assassin’s Creed III will be getting its very own season pass.
This seems to be a rather popular way to go for DLC lately. With almost every game, that has substantial amounts of downloadable content coming of course, having one. There’s no statement saying if whether the majority of it will be singleplayer or multiplayer. But, you can safely to assume they will be releasing new maps and characters as they have done so in the past with Brotherhood and Revelations. Brotherhood, I feel, had the best singleplayer DLC out of the series with Assassin’s Creed II and Revelations solo add-ons feeling rather lackluster. Here’s hoping that if they release some singleplayer goodies later on, they’ll follow in Brotherhood’s steps.
I’m not sure as to how I feel yet, simply because I haven’t had a chance to get my hands on the game. But if they are big enough add-ons and give me more enjoyment out of my game for a discounted price all together, I’m all for it.
Assassin’s Creed III is slated for release on October 30th, 2012 for Xbox 360, Playstation 3, and PC.
The rumoured demise of highly anticipated Final Fantasy Versus XIII has been shot down. The game was originally shown six years ago and is currently the only unreleased game under Square Enix’s Fabula Nova Crystallis, which is any Final Fantasy game released under the XIII label and Type-0.
Rumours have arisen that the game, during it’s overly long development schedule, has been cancelled. The good news about this is that Square Enix’s CEO Yoichi Wada ensured that work on the game is still continuing via Twitter.
It seems someone is spreading a false rumor about Versus being canceled. Heh, just a few moments ago a regularity meeting for Versus ended. If you were to see the city [in the game] presented today, you’d wouldn’t be able to stand from surprise, lol.
For those who didn’t particularly enjoy Final Fantasy XIII or XIII-2, fear not. Those games were both directed and produced by Motomu Toriyama and Yoshinori Kitase. Final Fantasy Versus XIII is being directed by Tetsuya Nomura, who has had himself working on the Kingdom Hearts series for quite some time now. Right before the Japan release of Kingdom Hearts 3D: Dream Drop Distance in March, Nomura stated that there would be more Versus XIII news to come. The news hasn’t come yet, so maybe they’re waiting for the right time. It just seems strange that they would pass up on showing the game at E3, as it was a no-show this year.
I guess we’ll just have to wait until they’re ready to show us what they have been working on. Until then, here’s the gameplay clip shown in January of last year.
Here’s a pile of delicious news for Borderlands fans! Gearbox has announced a couple of things in the past little while that have gotten me even more excited for Borderlands 2. Such as the campaign length, which is apparently 58 hours long. Whether this is just drawn out by collecting everything possible or any other strange little obstacles that could forcing you to take your time isn’t clear, as it was done by those working on a game guide. But that’s no reason to be worried in my books. Gearbox did a great job with the original Borderlands in terms of length and replay value. I felt the need to jump through multiple times with different characters to see what I was missing in terms of gameplay and loved every second of it.
Steve Gibson, Gearbox’s VP of Marketing, said that playing Borderlands 2 is to be seen more of a hobby opposed to just blasting through the experience for players.
We look at it as a hobby, and that isn’t even counting the new Badass Points system and how that’ll affect every character you do. We want it to feel like you get more for your money. We’re happy for people to pay their money once and feel that they get ongoing value.
Gearbox has also stated that the game is officially finished. It’s ready to prepare for being tested and to undergo the certification process. During this process the game is heavily checked to kink out any bugs, ensuring it’s ready for release. They’ve said they’re busy developing downloadable content for the game now. This includes the announced Mecromancer content. The content will be free of charge for anyone who is part of the Premiere Club, and is set to release anywhere between 60 to 90 days after the release of the main game. Anyone can join said club by pre-ordering the game at specific retailers.
This additional time grants them a chance to possibly develop ports of the game for other systems. Randy Pitchford has already stated his eagerness to put Borderlands 2 on the Vita, and made several positive notes about the Wii U as a console. But for everyone else on Xbox 360, PS3, and PC, Borderlands 2 comes out on September 18th, 2012.
With Medal of Honor: Warfighter on the horizon, EA is already thinking about more Battlefield to follow right behind it! The pre-order incentive for Warfighter appears to be access to the Battlefield 4 beta as it appeared on EA’s Origin client as shown here in a picture taken by MP1st.
I was already stoked for Medal of Honor: Warfighter so this has no real effect on my decision to buy it. Although I’m not too sure about DICE releasing another Battlefield after they’ve previously stated that they’re not satisfied with current-gen console hardware. This isn’t much of an issue for PC gamers because it’s definitely been established how fantastic the game looks on PC’s compared to consoles.
There hasn’t been an official statement from EA as of now, but there couldn’t have been much doubt in anyone about their plans to continue fighting Call of Duty. It could be that they just dumped this to get some viral marketing spreading for the release of Battlefield 4, or to boost sales for Warfighter by offering a strong incentive for pre-orders. I doubt very much that Battlefield 4 will be coming within the next 6-8 months, but Battlefield fans should best be looking into the future of DLC planned for Battlefield 3.
via Game Rant
Naughty Dog’s doing an awfully fine job teasing us for it’s upcoming game The Last of Us. With the E3 gameplay demo that I talked about before and now this, the game looks to be shaping up as one heck of a ride.
The cinematic takes us to what looks to be an old garage run by someone Joel, the main protagonist, used to know and who owes him a favour. Joel wants to claim said favour by getting his “buddy” Bill to repair a car if he Joel and Ellie can find the parts.
You get to see a lot of character in this cutscene. Not only do you see some of Joel’s past, but you see Ellie’s distinct personality. She’s got quite the dirty mouth on her and she isn’t afraid to defend herself with anything around her. Joel on the other hand seems more rational about situations. Then you get introduced to a new character, Bill. We know nothing about his past really. But we know he is (or was) prepared to defend himself with a gun near him and traps placed all around his safe house. It’s really just character a great scene to express the characters. I can’t wait to see how they are fully fleshed out throughout the course of the game.
If anything else to do with The Last of Us is announced, I’ll be sure to post about it. We can expect to get our hands on the game early 2013 exclusively for the Playstation 3.
The newly appeared screenshots of GTA V look absolutely gorgeous. They capture stills of a helicopter flying over the streets of Los Santos, and a couple of guys sitting at a dock looking with skyscrapers in the distance.
Rockstar was asked during a Q&A session on their site about what is happening with their newest addition into the GTA franchise and why there is a scarcity of news. They answered the first question with this:
We are very busy working on the game! Everything is going well, but the game is a huge project. We should have more information and some new assets for you soon.
Which is great news! I’m glad the game is a huge project, it means I’ll be enjoying a product that they poured their heart and soul into. I’m always excited to hear more about a Grand Theft Auto game. So whenever they release more news tidbits, I’ll jump all over it.
The answer to the second question was answered with:
As we have said before, we have often had long gaps between asset releases on previous games and will continue to do so in the future. We are sorry if you find this frustrating, but please understand, we don’t do this because we ‘don’t care about our fans’ ‘don’t respect our fans’ ‘hate GTA fans etc’ – precisely the opposite! We do it because we want to make sure we only release 100% correct information, and because we want to keep plenty back for the actual game release so there are still lots of surprises when you play it. The only things we care about are that you enjoy the experience of actually playing the game and that we release accurate information. We just have not been in a position to show more of the game than the trailer and will not be for a while yet.
They’re right, it is a little frustrating after showing off that beautiful trailer with the vibrant and lively city, then going completely dark about it. But it’s perfectly fine. I’m willing to wait as long as I have to for them to ensure it’s the perfect game they would like to release. I’ll enjoy these pretty screenshots for now and wait eagerly for more news.
via Rockstar Asked & Answered
My definite favourite game of 2010 was Rockstars brilliant return of its Red Dead series. Red Dead Redemption set you as John Marston, a cowboy who used to run with a gang that stole, killed, and many more heinous crimes. He’s in a time where the wild wild west is dying, and a new time of civilization is about to rise. The story of him trying to redeem what he has done in the past and set his family up for the future is a truly gripping one. Plus, the game was loads of fun.
Combining the free-roam aspect of the Grand Theft Auto series and place it in a old-western skin was a genius idea. It had life to it with the ability to hunt or even commit to collecting herbs and trading furs, not to mention the superbly done side quests. You were thrust into dark and dreary situations, or just something simple like collecting an item for someone.
Well, talking to IGN, a Rockstar spokesperson said this:
We love Red Dead too - and are thrilled that so many of you loved John Marston’s tale and are excited for more epic Western action. As we mentioned in our last set of Asked & Answereds to similar questions about the future of other game franchises like Bully and L.A. Noire, we don’t always rush to make sequels but that does not mean that we won’t get to them eventually. Stay tuned for further announcements about the future of the Red Dead series.
Seems like they’re prepping for an announcement of a sequel alongside the release of their upcoming release of Grand Theft Auto V. I couldn’t be happier to hear this news, and I hope that the next Red Dead game will be my favourite game of that year too.
via Tech Digest
Good news for trophy hunters! Metal Gear Solid 4 will be getting an update that adds a brand-spanking-new trophy list to the game. MGS4 came out in before trophies were released in case you didn’t know. But if you haven’t even heard of the game, you should probably go out of your way to get one of the best games the PS3 has to offer.
It’s blend of storytelling, stealth, and action is something really superb. The game was pushing graphical boundaries at the time and still looks pretty dandy today. Not to mention it’s very unique boss battles that were (and still are) some of my favourite of all time.
There’s no confirmed date for when it’s going to be released or if it’s going to track the things you’ve already done. Like earning the Big Boss ranking, which is basically performing a flawless run of the game. One can only hope you don’t have to do that again. But if you do, I suppose you can look on the bright side of having to play an exceptional game.
It’s likely that the update will come along with the budget re-release of the game in Japan, so just keep an eye out in August!
Gearbox’s own Randy Pitchford revealed that you’ll be able to mod Borderlands 2, but you’ll have to do it without an official toolkit. I’m not sure what this means for the modding community preparing itself for Borderlands 2. I’ve never gotten into the modding aspect of PC gaming, but I do enjoy to indulge in everyone else’s creativity. Modding can be a great way to extend a games lifespan so it’s strange to hear that they won’t be including a SDK. They didn’t with the original game, but I guess it has shortened the development length as Pitchford insinuated here:
The best thing we could do for the community was get to work on Borderlands 2. Imagine if we’d spend a year working on an SDK for BL2.
The community picked apart the original Borderlands to its core and modded like that, so I’m sure they could do it again. I never tried to install mods for Borderlands but maybe I’ll try to give it a shot as I have it on Steam from a sale. Maybe it creates a stranger way to install them for me, who is used to installing mods the way Valve games allow because of their SDK’s.
Pitchford also commented his enthusiasm for trying to get Borderlands 2 on the Vita:
One of the things I wish Sony would do is get behind Borderlands, because I’d love to see a Vita version of the game. We’re too busy to develop it ourselves. But I know there are a lot of talented developers who could take our code, our source and our content and perhaps create something like that.
Borderlands has gathered a large enough audience and the Vita even allows for downloadable content, which is sure to come. Even a release set after they’re done with Borderlands 2 on consoles would be good with me. Them handing their code off to someone else could be an iffy move. Game ports aren’t always the greatest. I feel as if it’d be a smart business move though, but I’m not sure how those things come to be.
Borderlands 2 is set to be released on September 18th, 2012.